![]() If at launch you see a window asking you to insert the CD of the game, don't panic, just close the window, I'll explain how to solve this problem. Also plenty of tips available on wikis and the like.Note :Screenshots are in French but you should understand the explanations. Deurklink has some good videos as well but they are mostly around advanced park creation rather than general tips and scenario play. This may involve some of trial and error as you learn how to design the coasters to be exciting but not put out lethal G forces but it's worth it long term.įor online assistance Marcel Vos has tons of general gameplay tips for scenarios and coaster guides. You can also completely skip the missions for now and just load up an empty sandbox game with unlimited money and go thorugh the buttons and figure things out that way.įor coasters, you can plump down some pre-designed coasters instantly if you want but the real fun comes from making your own. I think there might be a Tutorial on the main menu? Don't remember, I played it previously in in the past and the original so had a good feel of mechanics. You're kind of thrown into the deep end right away in RCT2 while RCT1 had some incredibly easy missions to screw around in at the start in comparison. They are also much harder than the starting missions from RCT1. There are three beginner missions in RCT2 base game (Crazy Castle, Electric Fields, Factory Capers). And have fun, it's a great game, even by modern standards. The game is very good at signaling when you're doing something wrong or missing something, so listen to the little pop-ups, news bulletins, updates and don't turn them off. No longer waiting around for an hour until you hit your goal date (Get X amount of guests by year Y), but simply completing the scenario once you hit your goal. If you feel the scenarios drag on too much, "Enable early completion" was a lifesaver for me. The dopamine hits on every floating little money-get. ![]() If you do decide to hit OpenRCT2, enabling the money-animation is vital for me. There's a lot of depth in the excitement & intensity rating and how it affects your guests' desire to enter an attraction. There's a ton of playthroughs out there on YouTube too, you can pick up some useful tips there too I'm sure. ![]() Take some time to learn the different menus, they provide a ton of information for you to use if you want to (or ignore if it's not your thing), like park value, debt, possible promotions you can do, research into new attractions (vital!), and such. "X is really good value" = you can increase the price a bit without worry, "I want to go on something more thrilling." = they hit a low-intensity attraction and are looking for a better one get a good variety of attractions. Listen to your guests' thoughts, they guide you into what you should change. Forest Frontiers gives you a moderately sized empty space for building, Bumbly Beach gives you some starter attractions and examples of how to handle roads, prices, etc.Įasiest way to learn is by doing. I'd definitely start with the RCT 1 scenarios first Bumbly Beach & Forest Frontiers are the ideal starting areas for me. All of the beginner parks are easy are you using OpenRCT2? If not, I'd heartily recommend it, lots of improvements and if you have RCT 1, you can easily import their scenarios too.
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